It pairs up well with melee teams because it has a fair amount of adjacency bonuses. It will be more effective if the size of the party is small. limited count of cards (9 in her case). Amazon, the Amazon logo, AmazonSupply, and the AmazonSupply logo are trademarks of Amazon.com, Inc. or its affiliates. Brute: A classic Scoundrel combination. Brutes have a hand limit of 10. We had to bump the difficulty up 2 levels when playing with him at 2p, I would also put Music Note higher but it depends who is your partner. With some stamina potions and good play you can almost eliminate of getting hit. Create an account to follow your favorite communities and start taking part in conversations. With that in mind, I thought it would be interesting to see how experienced players would rank the classes they have used in a 2 player environment. its done with. Also, the Brute does have some issues with scaling. He enjoys the tactical turn based combat and unique characters that Gloomhaven offers with his favourite being the Spellweaver. This melee attacker has low health points makes the game challenging. You stun, stall, disarm and reduce the damage taken. gets exhausted easily. Enhancements go a long way on that guy. - Advertisement - - Advertisement - General Starting Class Information Poor healing options mean you need to be careful about taking too much damage. It is extremely difficult to play. All these attributes give it the option to be played in different ways. These classes are the strongest of all and can make players win important battles. Mindthief: I have no shame in saying I've never witnessed this combo in action so I have no idea how it would work. and fun imo. This character tier list also assumes you are playing the base Gloomhaven campaign as these classes given the expansions change some mechanics (such as items) that influence their effectiveness. We are not the same content producer as Neural Net Games although we are definitely a fan of his work and still watch his class specific videos every time we create a new Gloomhaven mercenary after a retirement! Cragheart is best at versatility. She is like a glass cannon with low health and can easily be exhausted. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. If your strategy isnt much of a defender and your focus is not primarily on mitigating damage, you can use him to deal damage to your enemies. Your character will be based on how you play these situations. A Spellweaver levels up when you I would say a Spellweavers health You can heal yourself or others. In a while, we will put all of Gloomhavens classes into five groups or tiers: S, A, B, C, and D. The ranking will be done based on each classs effectiveness. wise that you trade this card for something more useful. Tinkerer: The Tinkerer is mostly a healing-based support class, at least early on, and the Cragheart already has more than enough healing for a party of two. Spellweaver is an A-tier class. The only two-character party I think can do decently with the Tinkerer is the Spellweaver. I loved how challenging he was to pilot! It cannot hit many targets, which adds to its weakness. Your character uses all kinds of contraptions, potions, healing abilities to boost your allies and weaken the enemies. From among the group of Gloomhaven classes, the brute is the tank and often useful for some early success in your quest. Sun: 3 - this class has less flexibility at 2p but is still just fine. It demonstrates how each class has been placed into its respective category based on how good or bad it is. It is clear that the strength of the different classes often scales with the amount of players in the group. You have copious amounts of aoe damage without any melee allies, so you let the enemies come to you and pick them off one at a time or in groups. These classes are neither good nor bad. These are two of the most powerful cards. A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. So you have to get it all the time, and positioning-wise, it can make it quite a pain. Great response! Of course, upping the squishiness factor means you need to be even more careful to avoid taking damage, although the Mindthief can pull out his summon to tank some hits if you get into a rough spot. Craghearts have good health. This game has been a favorite among the members of the gaming community since the time it was released in 2017. A Tinkerer powers your teams performance by buffing allies and weakening enemies with potions and mad contraptions. The class can output good damage, and its damage absorption ability is superb. Both classes have quite good dmg and i have a variety of pushes, disarms and immobilizes to help us kite the enemies. Even at level 1, they bring enough AoE to clear rooms very quickly, and the group don't really have any weakness. She has one weak card for looting. Honestly, playing this combo feels a bit like cheating. quickly when needed. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. Having seen their synergy in play at 4p, I can say I was very impressed by how they mesh together and how much damage they can put out. However, she does have a Awesome and totally opened my eyes. That being said, I have no experience with it so I can't say anything with certainty, still I'm sure you have better options. Games Finder is the ultimate games like resource that allows gamers to easily find similar games. I got a bit tired of the Tinkerer, thought that I'd save her for 3 or 4 player games and started a Brute. You will also, perhaps, be supporting your team from the back. After all, you play them instead of one of your cards, and so that does help a bit overall. Today, we're ranking them to determine the best. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. It can output some multi-target damage, although it is better later on. Lets get into the details of it. The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. But for now, we will place him in the C tier. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." But it certainly does not mean it is perfect, and you are bound to agree with what we have stated. Throughout your group's campaign, you retire characters as they meet their . the starting cards. It doesn't really help much with 2 player teams though. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. The Spellweaver is a mage type class. The Scoundrel class is very similar to playing a ninja or a rogue. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. Yes Gloomhaven, is fun solo. Your life will feel much easier). The hand limit for Mindthief is 10 away. It sounds like a useful character, but for beginners, you'll feel utterly useless and unbelievably frustrated. 2 - Below average (This class is a bit weak in 2p but can still manage, even on higher difficulties). In fact it can even be difficult to play a Mindthief. This calls for you to be cautious with card losses. Talking about experience points, Tinkerer: Similarly to with the Cragheart, another below average combo for the Scoundrel. One of their major abilities is the Reviving ether. I also recommend you refer to this expansive thread on BoardGameGeek that includes a community poll with over 600 votes for the community view on how powerful each Gloomhaven class is. The Elementalist is by far the hardest character to play, and unless you are experienced and have a nicely tuned team, it will be frail use. It has a few cards like Spirit of the Night and Swallowed by fear. When rating characters for this Gloomhaven tier list the following factors have been the primary considerations with an attempted balance view across class levels (so not solely level 9 characters at their peak power levels with all cards available). Others do poorer with less players, like Tinkerer. Only 6 classes are available initially, and players are restricted to choosing from these only. Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. I have found he is just as strong at 2 as 4. The Scoundrel is the "rogue" of Gloomhaven, a class built primarily around hitting a single enemy very hard. However, since you'll probably be playing this game as this character for a long time, it's extremely important you choose a character that you'll enjoy and can keep up with the other players in the group. The article will help clear out all the confusion as we will discuss in detail which class is good and which is not, considering each classs flexibility and effectiveness during battles. Scoundrel will seem not great unless ideally paired with a Brute. If your team is in a difficult situation and surrounded by monsters attacking them, the Sunkeeper will absorb that damage and save the entire team. No melee ally to approach enemies to help the Scoundrel and two very squishy people leads to a bad time. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. doing. Its attacks are ranged but be used for tanking style combat too. We can say it is a good tank, but it has a drawback: it cannot do enough damage and doesnt hit enough targets. All the latest gaming news, game reviews and trailers. This attacker, the Scoundrel, has Mindthief & Cragheart, I did this comobo for scenario 1 with my fianc on easy mode. Furthermore, it has a summon build potential, but it doesnt work out well, so you will mostly use your doom, shoot from a long distance, and do some good damage. Why me? The Hatchet, a ranged damage dealer, is the next on the B tier. However, a Spellweaver takes zero damage even after two It is, without a doubt, one of the finest RPG board games ever created. So i started a two player game with my sister. In the S tier, you will be able to find the most effective and best classes in the game. VoidWarden is another C-category class. It is truly versatile and can adapt to situations. Myself and a friend both independently started our copies of Gloomhaven recently - on discussion, we discovered we're both playing 2-player as Tinkerer alongside a SpellWeaver. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Cragheart: While the first three combinations are very good, I think this one is just fine. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. The Tinkerer can move around If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. Keep reading to know more about them. On the other hand, considering its positive aspects, it has Med packs, which are pretty good because they give some longevity to the other players. Spellweaver: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. Berserker and Quartermaster are among the top-performing classes. At lower levels, the healing from Sun combined with Lightning Bolts loss ability to increase their Max HP up to 26 allows massive hits with Glass Hammer even at lower levels. He specializes in healing and there's no way around the fact that healing just isn't that great as two. They will make every scenario easy by doing just a couple of things. Press J to jump to the feed. The first class on the B tier is Red Guard. Subscribe! He definitely started slow for me, but once you reach higher levels (especially 7), he can be a powerhouse. One of them is the main card it relies on, The Favorite. You may use these HTML tags and attributes:
. Level 2 choices Level 2 Scoundrel hand Level 3 - I took Duelist Advance over Hidden Daggers; reason: the former is a pure upgrade to Quick Hands, and you really need to have that fantastic ability to move and attack at the top - closing on enemy, hitting, and using other card to retreat. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. This guide is equally applicable to the board game and digital version of Gloomhaven (and the applicable expansions) as there are only minor differences between these releases. It is not as game-breaking as the other two S classes. Best Starting Class For New Players In Gloomhaven Hi there and welcome to Crimson Blades, where we talk about our favorite game- Gloomhaven. 1 - Bad (You will struggle significantly playing with this class in 2p at higher difficulties). Power your creative ideas with pixel-perfect design and cutting-edge technology. Mindthief is a good choice for solo scenarios since it is a melee damage dealer with some ranged utility. Last Updated on September 18, 2022 by Samuel Franklin. November 19, 2022, 12:20 pm. The tankiness that's lost isn't even very important as the Scoundrel goes faster than the Brute most of the time, meaning she's likely to take the hits just as much anyway. He can deal damage, but worse than any other starting character, and damage is what you'll want most of the time when you're just two characters. The Red Guard is a pretty good class and is a solid B-tier. And so its more a class for the theory crafter. It has one of the highest pools for health and even comes with a little bit of healing. Before we proceed, please keep in mind that the ranking of classes in the discussion below has been done after thorough research. Another good combination. I think it is the best reference out there for groups of 3 and 4. rate. She can collect loots from quite a bit of distance. For a Spellweaver, looting isnt a Expansion characters in particular are slightly stronger in their specific expansion scenarios as these are clearly designed with these classes in mind. It's a ranged class that has some pretty good tank abilities for those who can never figure out if they want to be a DPS or a tank. It is hereby I'll make this section a lot shorter by not going through all the characters that can pair with the Tinkerer. I'm pretty close to retiring Spellweaver and Cragheart into Two-Mini and Triforce respectively so it sounds like Two-Mini will cover for Triforce's problems? The Cragheart can be called one of the flexible classes among the 6. Some nice AOE damage put together with the single-target burst got us through all games so far. You will find above-average classes in the B tier. Your email address will not be published. I keep thinking that damage build pretty much warp her into an entire different monster. In short, it is not a game-breaking class, but it is powerful. Poor healing options mean you need to be careful about taking too much damage. This is especially true when you consider the element of building interesting contraptions (which always makes for a mad scientist kind of vibe). Press question mark to learn the rest of the keyboard shortcuts. Brute: The Cragheart has a lot of aoe which can also affect allies meaning he typically works better with ranged allies than melee ones who complicate his targeting. Play your Spellweaver: 3 - this class both gains and loses things in 2p but ends up being just fine. Unfortunately, the Tinkerer is the one starting class that is quite handicapped in a two-character party. or is there anti-synergy there, like Cragheart/Scoundrel has? To increase its efficiency in battles, it uses different elements which add to its powers. Players must have complete information regarding all these classes to enjoy the game, and in Gloomhaven, there are over 20 classes in total. (I've heard Sun + Circles is a really fun combo. teammates. Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. Moreover, the Spellweaver can also use impaling eruption and fire obs, not once but twice, which is its major strength. One drawback which brings it down to this tier is that it exhausts early quite a bit, making it less effective. The ranking is based on a more personal evaluation of how these classes work while delivering damage, how you score experience points, how good is the class at looting, their health score, movement, stamina et cetera the class has. S tier is the first category on the Gloomhaven Tier List. I'll be interested to watch this thread. In detail, keep reading the article to the end to know your favourite classes in Gloomhaven, one of the best games out there. Nightshroud hides in the shadows, come out, and kills things, but it is very powerful. You just need to The adaptable nature of the class makes them impossible to give up on with damage, shielding, and healing all within one character that can adapt to the size of the group, team dynamics, settings and encounters with opponents. Hence you can get exhausted if you are not careful with the cards. When it comes to damage, the I have played two-minis about equal time at 4p and 2p, ive played that one a lot. If you want to deal out immense damage, an Inox Brute is your go to character. Games Finder Admin It is essential that you position a Spellweaver correctly before throwing out damage. Besides, its attacks are also quite weak, making it a less than optimal class. She can heal, buff, do decent damage. If you like ninjas, you will love this character. Damage caused by a Tinkerer is only average. 6 cards of these 11 offer you movement abilities. Only a few other classes reach close to these rankings, each changing as the player count increases. And of course the Scoundrel needs a melee ally, which the Tinkerer is not. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. Starting a 2-player campaign soon, and I'm happy to see that our choice of Cragheart and Spellweaver was a good one. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. You will find the Tinkerer quite effective if your party size is large. Thanks in advance! Two-Minis: 10 (Great at 4, super great at 3, bullshit at 2), Spellweaver: 8 (in just the right pair, a 9 or even 10, but generally an 8). If it's a class we haven't unlocked, I won't uncover spoiler information. Ive considered doing more than the starters for some of my favourite locked classes but I dont think that will be anytime soon simply due to the time they take. Part of that success can be ascribed to each class's breadth and depth. damage, it is obvious that Brutes are good at damaging. I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. Your email address will not be published. That being said, there are some characters that are undeniably better than others. I've played with the class twice to retirement and as the class once to retirement in 2p and I assure you, it's just as absurd in 2p as it is at any other player count. Rifts are good, meaning you can use them to teleport, and they are quite powerful.