Slow but high reward anti-air that mainly sees use as combo filler. Its start-up and travel distance increases the longer S is held. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. 6P the dolphin so you can use rekkas to get your hard knockdown. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Sol's command throw. Above her head floats a cracked yellow halo. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Blazing! If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. I don't understand what makes that matchup positive for Anji. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Only use this if strike invincibility is desperately needed while in mid-air. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Slight ground bounce on hit, hard knockdown upon landing. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Agree or Disagree, but these are my thoughts rig. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Please keep in mind the matchup chart is subjective and not all players may agree. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. The opposite of hoping your main will be buffed, ________ thinking. When a character's hurtbox is entirely beneath an opponent's attack. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Try to get Axl to whiff. An attack during the opponent's pressure, intended to interrupt it. Can be varied in usage. It loses to throws, so try to only use it if the opponent isn't at point blank range. . Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Test 6P is juiced so if Ram gets 6P happy just slap them. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. All it takes is one bad neutral exchange and that can decide the entire match. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Don't take this seriously. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Damage changes with each set of 8 active frames. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. An input method to perform a special move in the air as fast as possible after you leave the ground. Bridget. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. Important tool for landing Clean Hit Volcanic Viper in the corner. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. This is a very small sample size, so should be taken with a big spoon of salt. One of Baiken's most annoying tools on block is Kabari, due to how she's built around R.P.S (rock, paper, scissors), she has a stupid amount of gaps that you can get caught by, here's some things you can try doing S Kabari will allow her to get tether after it lands, this is still RPS however. The time before an attack is active including the first active frame. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Most things Leo does round start loses to Ram's. Despite what the animation implies, it can hit certain crouching opponents. . Best Match. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Avoid using moves like f.S and 2H to attempt to escape or counter this type of offense. Hits overhead, but is very reactable. Testament - 4.9. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. : 14 different dream interpretations related to the / and /bet you see in your dream. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Can throw the opponent either forward or backwards. Combos into 2D for a hard knockdown. This is a very momentum based matchup, first to break the wall usually wins. Ky Kiske is the go-to "shoto" character alongside Sol. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. this move removes on hit. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Counter Hit state during recovery until landing. 28. This technique is colloquially referred to as "Run Flame." Guess like your life depends on it. Giovanna vs Happy Chaos Matchup Knowledge. 12k matches is a lot, and 100 matches PER MU is not bad. Combos into 5H as far as near max range or 2H at close range. I love him so much. Ram feasts on Zato once she gets in but this also goes both ways. Second hit can Clean Hit at close range. Empty hopping is safe and good for baiting out whiffs. Remind them that blocking isn't everything. Overview | Frame data | Matchups | Strategy Return to Top. Maybe it's cause of May's fast jump arc? Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. . His best poke is 5P/2P at 31/34 frames. Worst Match. Just try to turtle with FD and let him slowly back off via the block pushback. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. You don't like characters with highly interactive pressure. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Axl will likely attempt to reset to neutral over extending pressure sequences. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. As more players learn the matchup and more characters get . Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. A projectile which usually travels slowly across the screen in a horizontal path above the ground. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Sol Badguy's Guilty Gear Strive tier match ups. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. * Proration: Forced 75%. Corner combo staple, and Sol's only disjointed air button. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Worst Match. Thanks to its lack of proration, it is easily Sol's strongest starter. In general, use low-commit moves like your K and P buttons. Character Win rate Total usage; 25 %: 16: . Shorter active window compared to the ground version. The proportion of damage dealt on normal block. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. I spent one month straight learning I-No. Sol does a crouching kick, which is his fastest low. Grapplers vs normal people. Sol steps forward and swings his sword. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. GIJ&IK - Desktop. 23. Best Video Games of All Time - Page 70 - Metacritic . Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Be ready to jump! Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Best Match. Faust . Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. Games Moves forward about one character length at no charge to fullscreen at max charge. Causes floating crumple on ground hit, delaying a follow-up will force stand. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Overview. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Situational whiff punish at best, funny "why not" move at worst. It's risky but can work. Significantly slower than an uncharged 5D, making it easier to react to. To challenge these normals, Ky pretty much has to commit to. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. I think most interestingly is Leo. Laskeese 2 yr. ago. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Sol rushes forward low to the ground and delivers an uppercut. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. This is because she loses to Sol and Chipp, two of the best characters in the game. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Either way, the opponent will be pushed away. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Competent neutral and approach tools that get even stronger with meter. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. You don't like having to work your way in against characters that outrange you. Business as usual but just make sure you stay aware of Testament being able to use. 13th overall. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. This can be caused by crouching, certain moves, and being short. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. Be sure to check the stickied FAQ before posting. Strategy. Guilty Gear -Strive-. by 25% before applying R.I.S.C. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Can be kara canceled into any special move to increase its range. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Browse our network 9 . That means that a person that is willing to fight a certain match up does that knowingly. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. I literally can't even play the game against Chipp. This move and the 236K it canceled from are considered one multi-hit attack. Pay attention to this and be less committal with moves at higher Risc values. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Both hits are jump and dash cancelable. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . The proportion of damage dealt when hitting Off The Ground (OTG). This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Wanna see me combo into 5K on Counter Hit? As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. It's also a bit more complex than Guilty Gear Strive. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Recovery frames which happen under abnormal conditions, such as after landing. Almost always abbreviated to TK. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. Hes the best overall balanced character in this game vs the rest of the cast. Key tool in frame traps, leading to some of Sol's highest damage. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Sol stabs downward with his sword. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. 236S has a use in this matchup. Useful for mashing without releasing the input for crouch blocking. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Every other poke is 40+. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Es la conclusin de la historia de Sol Badguy (A.K.A. I "modernized" the Blinkitys version to be more accessible. She's plus for days, but you can find an opening if you're patient. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Also Snail is -24 on block. High pushback on block can make this move safe if properly spaced. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Legend. Luckily for you, Ram has an annoying combo and great ways to get in. The meaning of the symbols of / and /bet seen in a dream. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. This page was last edited on 27 February 2023, at 20:20. Links into 5K on hit, still combos if the first hit whiffs. Zato-1 - 4.7. Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Properties for opponent on block follow Level 4 rules. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Here's how you can play Anji Mito in Guilty Gear Strive. Sol matchup chart. Due to it being a projectile, you can't do anything about it. - Difference between the tier scores from today and . An easier MU for Ram due to the fact that her normals control a large chunk of space. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. Character Strategy pages generally have at least some basic counter-strategy. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. The safest option is attempting to jump out, but it can be predicted and punished. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Sol does an uppercut with his sword's hilt. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka.
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